Player - Avatar Symbiosis 07:50 bunrieucua 0 In a recently released paper, Jeroen D. Stout (creator of Dinner Date ) proposes an interesting theory on the relashionship between player a... READ MORE +
Bye, bye Pre-Pass lighting 07:45 bunrieucua 0 I have an announcement to make. I am dumping pre-pass lighting. A couple of weeks ago I started to remaking the renderer from a deferred sha... READ MORE +
Tech Feature: Terrain textures 14:45 bunrieucua 0 I have finally finished the part of the terrain rendering that I spent most time researching and thinking about: texturing. This is a quite ... READ MORE +
How the player becomes the protagonist 09:55 bunrieucua 0 Introduction In Amnesia one of the main goals was for the player to become the protagonist. We wanted the player to think "I am" i... READ MORE +
Tech Feature: Noise and Fractals 14:30 bunrieucua 0 Introduction Now that I have a working algorithm for terrain rendering, I wanted to try making some of it procedurally. This would not be us... READ MORE +
Tech Feature: Terrain geometry 11:30 bunrieucua 0 Introduction The past two weeks I have been working on terrain, and for two months or so before that I have (at irregular intervals) been re... READ MORE +
Halloween Tips. Sale and more! 02:38 bunrieucua 0 Now that northern hemisphere people move into darker times what can be better than to indulge in some horror! Read along to get some tips on... READ MORE +
Pre-pass lighting redux 07:20 bunrieucua 0 Introduction After writing the previous post on pre-pass lighting I started doing some tests, to see how it compares to the old deferred re... READ MORE +
Tech Feature: Pre-pass lighting 09:10 bunrieucua 0 Progress on the new engine, HPL3, is coming along nicely and recently I changed the core rendering system into something called Pre-pass lig... READ MORE +
Tech feature: Sunlight with Shadows 09:50 bunrieucua 0 Now I am pretty much done with the first major feature for HPl3, the engine that will power our upcoming (and so far super secret) game. Thi... READ MORE +