Third post in the series. You can read the other posts here . Who am I: I'm Marc Nicander, I started working for Frictional Games as a ...
READ MORE +
Home / Archive for 2013
The Five Foundational Design Pillars Of SOMA
First, here is a new video from SOMA showing off an environment captured directly from within the game: Now moving on to the main topic of ...
READ MORE +
Editor feature: New color picker
Hey there! So I finally dropped by to write a quick post on our stuff after quite a long hiatus (exactly 3 years, 3 months and 8 days long a...
READ MORE +
People of Frictional: Jens Nilsson
Second post in the series. Thomas Grip posted the first, which you can read here . Who am I I'm Jens Nilsson, one of the people that sta...
READ MORE +
People of Frictional: Thomas Grip
Introduction This will be the first part in a series where we introduce all the members of Frictional Games. Apart from the obvious "ge...
READ MORE +
Useful Tips for Horror Game Designers
A while back Chris Pruett (creator of the excellent Chris's Survival Horror Quest and currently at work with some creepy stuff at Robot...
READ MORE +
SOMA Officially Revealed
Intro After more than two weeks of teasing, we are happy to properly announce our new game: SOMA . It is a sci-fi horror game played from a ...
READ MORE +
Thoughts on The Last of Us
I have now finished playing The Last of Us and feel it has quite a few things worth discussing. Overall it is a great game and there is a lo...
READ MORE +
Đăng ký:
Bài đăng
(
Atom
)