Introduction After having played some adventure and RPG games lately something struck me: repetition in games have almost the same problems ...
READ MORE +
Home / Archive for 2011
Thoughts on Heavy Rain
Introduction It is very easy to talk bad about Heavy Rain . One can say it is just an interactive movie where you press buttons at certain k...
READ MORE +
Amnesia - One year later
Introduction A year has passed since we first released Amnesia and a lot has changed for us at Frictional Games since. We have gone from bei...
READ MORE +
GDC Lecture now online!
The lecture I gave at GDC EU 2011 is now up here: http://www.gdcvault.com/play/1014889/Evoking-Emotions-and-Achieving-Success It is one of t...
READ MORE +
GDC Europe Sum-up
Me, Marc and Jens got back from GDC Europe yesterday so thought I should write a small summary of the trip. First of, some thoughts on the l...
READ MORE +
Horror Tip: Hide
I just saw this little horror game gem called "Hide" . It is a very simple game with very simple graphics. Basically the game is a...
READ MORE +
GDC Europe
Just wanted to inform everybody that I will be holding a lecture and be part of a panel at GDC Europe next week. The lecture is called ...
READ MORE +
Tech feature: Script Overview #2
Second part of the scripting overview. Make sure to watch in HD: http://www.youtube.com/watch?v=UmQjO1C_Q90?hd=1
READ MORE +
Amnesia Post-Mortem
A post-mortem for Amnesia is now up on The Escapist. You can read the whole thing here: http://www.escapistmagazine.com/articles/view/featur...
READ MORE +
Tech feature: Script Overview #1
I just recorded a little clip about how scripting works in HPL3. In this film I just talk about the very basic elements of scripting and wil...
READ MORE +
Is the player an artist? - Redux
In case you did not follow the comments on the last blog post with my views on the player as an artist , you might have missed that James Po...
READ MORE +
The Player - the artist?
Introduction In this week's Extra Credits it was argued that we should treat the player of a video game as an artist and co-author of th...
READ MORE +
Tech feature: Scripting upgrade
Introduction For a couple of months now I have, on and off, worked on some basic tech aspects for the engine. Everytime I was done with one ...
READ MORE +
We are hiring: Programmer wanted!
Frictional Games is now looking for a talented programmer to join the company! You will be working for a small team with a big focus on find...
READ MORE +
Finding videogame's true voice
Introduction The main gist of this post is that we are not using the full narrative capability of video games. I believe we fail to take int...
READ MORE +
Đăng ký:
Bài đăng
(
Atom
)