I have finally finished the part of the terrain rendering that I spent most time researching and thinking about: texturing. This is a quite ...
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Home / Archive for tháng 11 2010
How the player becomes the protagonist
Introduction In Amnesia one of the main goals was for the player to become the protagonist. We wanted the player to think "I am" i...
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Tech Feature: Noise and Fractals
Introduction Now that I have a working algorithm for terrain rendering, I wanted to try making some of it procedurally. This would not be us...
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Tech Feature: Terrain geometry
Introduction The past two weeks I have been working on terrain, and for two months or so before that I have (at irregular intervals) been re...
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