Tech Feature: Terrain textures 14:45 bunrieucua 0 I have finally finished the part of the terrain rendering that I spent most time researching and thinking about: texturing. This is a quite ... READ MORE +
How the player becomes the protagonist 09:55 bunrieucua 0 Introduction In Amnesia one of the main goals was for the player to become the protagonist. We wanted the player to think "I am" i... READ MORE +
Tech Feature: Noise and Fractals 14:30 bunrieucua 0 Introduction Now that I have a working algorithm for terrain rendering, I wanted to try making some of it procedurally. This would not be us... READ MORE +
Tech Feature: Terrain geometry 11:30 bunrieucua 0 Introduction The past two weeks I have been working on terrain, and for two months or so before that I have (at irregular intervals) been re... READ MORE +