Introduction Interactions in adventure games has gone from written input (aka " text adventures ") to todays mouse controlled (and...
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Home / Archive for 2009
On Versioning (or how the simplest thing can save you from the hardest pain)
Been there, know the feeling... Long titles aside, this is no flashy post. Some will even find it a bit boring, but if at least one can lear...
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Level Editor Video - The Inside Scoop
Continuing the topic of my last post , here comes a post about the creation of our latest video... What we wanted to do in this video was to...
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Horror Tip: Beacon
Name: Beacon Type: Game (Windows exe) Link: Download and short info The core of the game is simple: You are trapped in a cave and need to...
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Video Editing Hell - Linux to the Rescue!
I'm the proud owner of the oldest and crappiest computers here at Frictional Games . This is very unfortunate, to say the least, conside...
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Why Horror Games Suck!
Inspired by Ron Gilbert's article "Why adventure games suck" I decided to do my own list. To be fair I do not think that all...
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Horror Tip: Korsakovia
Name: Korsakovia Type: Game (Half Life 2 Mod) Link: Mod DB page (info + download) Masterminded by the same guy that made Dear Esther is ...
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Mandelbulb comes to Mac!
Finally, to end our fractal-odyssey, the MathFuncRenderer has come to Mac! Get it here: http://frictionalgames.blogspot.com/2009/11/fraction...
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Mandelbulb explorable in Linux
A Linux version of the MathFuncRenderer has now been built and uploaded! All this has been possible because of our Edward Rudd who makes all...
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Fractional Fun
(Programs and Mandelbulb screensshots available at the end of the post!) This blog post will not be totally game related, but more about the...
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The struggle between Light and Dark
When making a horror game an important ingredient is the darkness. When in a dark place people tend to be more easily spooked and have a mor...
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The dull side of it - Part 1.
"Jens, I really need to read an email, but the email queue is taking forever to download! It's some guy named Brian that has sent a...
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The Haunter Of The IGF
After lots of work and little sleep Frictional Games have entered into the IGF , an international competition for indie games, with our upco...
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Puzzles in horror games. Part 7.
Now it is time for the final part in these series on puzzles in horror games! This post will be about some puzzles in Penumbra that I person...
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